Fixed bug in free and some small testing additions

This commit is contained in:
valtermiari 2023-02-22 12:12:43 +01:00 committed by Victor Olin
parent 79886e70de
commit 07bf2c8f48
3 changed files with 34 additions and 5 deletions

View file

@ -133,18 +133,27 @@ namespace GC {
heap->m_freed_chunks.pop_back();
delete chunk;
}
} else {
}
else if (heap->m_freed_chunks.size()) {
free_overlap(heap);
}
// No freed chunks, nothing to free
else {
return;
}
}
void Heap::free_overlap(Heap *heap) {
std::vector<Chunk *> filtered;
size_t i = 0;
filtered.push_back(heap->m_freed_chunks.at(i++));
//cout << filtered.back()->start << endl;
for (; i < heap->m_freed_chunks.size(); i++) {
auto prev = filtered.back();
cout << "Previous start:\t" << prev->start << endl;
cout << "Previous end:\t" << prev->start + prev->size << endl;
auto next = heap->m_freed_chunks.at(i);
cout << "Next start:\t" << next->start << endl;
if (next->start > (prev->start + prev->size)) {
filtered.push_back(next);
}
@ -167,7 +176,7 @@ namespace GC {
// get the frame adress, whwere local variables and saved registers are located
auto stack_start = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
cout << "Stack start:\t" << stack_start << endl;
cout << "Stack start in collect:\t" << stack_start << endl;
uintptr_t *stack_end;
if (heap->m_stack_end != nullptr)
@ -175,7 +184,7 @@ namespace GC {
else
stack_end = (uintptr_t *) stack_start - 80; // dummy value
cout << "Stack end in collect: " << stack_end << endl;
cout << "Stack end in collect:\t " << stack_end << endl;
auto work_list = heap->m_allocated_chunks;
//print_worklist(work_list);

View file

@ -65,8 +65,25 @@ void test_some_types() {
int main() {
auto stack_start = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
std::cout << "Stack start from main:\t" << stack_start << std::endl;
test_chain(10, false);
gc->collect(MARK); // some bug in free (vector out of range)
// This is allocated outside of the scope of the GC, thus garbage
for (int i = 0; i < 10; i++) {
gc->alloc(sizeof(int));
}
/* int depth = 10;
Node* nodes[depth];
Node *last_node = static_cast<Node *>(gc->alloc(sizeof(Node)));
last_node->id = depth;
last_node->child = nullptr;
nodes[0] = last_node;
for (int i = 1; i < depth; i++) {
Node *node = static_cast<Node *>(gc->alloc(sizeof(Node)));
node->id = depth-i;
node->child = nodes[i-1];
nodes[i] = node;
} */
//test_chain(10, false);
//test_some_types();
gc->collect(MARK | SWEEP | FREE); // free misses some chunks
gc->print_contents();
return 0;
}

View file

@ -8,6 +8,9 @@ Goal for next week (24/2):
## GC TODO:
- Merge to main branch
- Fix singleton references
- Get a good grasp of how the adressing of stack frames actually works.
- Debug "free()", sometimes it skips chunks that should be freed.
- Check alignment of chunks.
- Think about how we want to determine if some object is a pointer or not, probably will have to discuss that with Samuel. Since it is not ideal to determine in the GC if an object is a pointer or not. It should preferably be done in a previous stage.
## Tests TODO