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Magarnicle e9ddc3eed5 wow
updated idle animations
2025-02-16 19:24:24 +01:00
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debug updated stuff & things 2025-02-13 20:08:32 +01:00
global yipeee! 2025-02-15 18:12:49 +01:00
state_machine Using the animation tree works, simple example using a modidifed idle animation 2025-02-14 01:42:16 +01:00
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.envrc Project updated to newest godot version, wayland by default, nix flake 2024-09-10 17:18:36 +02:00
.gitattributes amazing hurt/hit sounds 2024-12-30 23:48:59 +01:00
.gitignore Project updated to newest godot version, wayland by default, nix flake 2024-09-10 17:18:36 +02:00
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export_presets.cfg updated stuff & things 2025-02-13 20:08:32 +01:00
expressive_stone.png Lfs test 2024-09-10 17:22:24 +02:00
expressive_stone.png.import Dash begin 2023-03-25 17:05:26 +01:00
flake.lock flake update 2025-02-13 17:18:32 +01:00
flake.nix Project updated to newest godot version, wayland by default, nix flake 2024-09-10 17:18:36 +02:00
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README.md more organization 2025-01-16 23:17:20 +01:00

Project2

The biggest of chungus projects.

I love hmbrgo

AAHHAHHHAHA

DMC 2 (real) game best & biggest

now 327 years in the making!

Debug Controls

  • G to open debug overlay
  • B to enable in-game gizmos

Project Folder Structure

Like this:

/(root)
	/characters
		/player
			player.tscn
			extendedcamer.gd
			etc.
			/assets
				atk.png
				jump.png
				etc.png
		/npcs
			/painter
				painter.tscn
				etc.
				/assets
					painting.png
					griddy.png
			/etc
		/enemies
			/arnold
				Arnold.gd
				Arnold.tscn
				etc...
				/assets
					atkL.png
					walkR.png
					etc.png
			/bingus
				bingus.tscn
				bingus.gd
				etc...
				/assets
					atkL.png
					walkR.png
					etc.png
			/etc.
	/zones
		/fungus
			/rooms
				/room_1
					room_1.tscn
					idk all the other stuff, if no other stuff than we could just move the rooms up one directory
				/room_n
			/prefabs
				/rocks
				/fungi
					/fungus_1
						fungus_1.tscn
						...the other not sprite stuff idk what that might be
						/assets
							fungus_1.png
					/fungus_2
						fungus_2.tscn
						/assets
							fungus_2.png
					/fungus_n
				/trees
		/generic_forest
			/rooms
			/prefabs
		/ash_zone
			/rooms
			/prefabs
	/shaders
	/global
	/thing(s)
		game engine & code stuff
	/etc.....