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2024-10-25 13:21:58 +02:00
assets/test_debug added player "animation" sprite setup 2024-10-08 21:10:23 +02:00
global Changed custom parallax to custom node 2024-10-20 15:13:40 +02:00
player mmm, wavedash 2024-10-25 13:21:58 +02:00
state_machine Made it so that you can do a walljump in "air" when rising, and making wallslide only happen when going downwards 2024-09-16 14:34:28 +02:00
test_levels testing parallax update 2024-10-20 17:36:25 +02:00
.envrc Project updated to newest godot version, wayland by default, nix flake 2024-09-10 17:18:36 +02:00
.gitattributes Lfs test 2024-09-10 17:22:24 +02:00
.gitignore Project updated to newest godot version, wayland by default, nix flake 2024-09-10 17:18:36 +02:00
COPYING Add COPYING 2024-10-08 21:54:14 +02:00
export_presets.cfg Bingus does hit in the right direction, retracts thoughts 2023-04-15 12:33:26 +02:00
expressive_stone.png Lfs test 2024-09-10 17:22:24 +02:00
expressive_stone.png.import Dash begin 2023-03-25 17:05:26 +01:00
flake.lock Project updated to newest godot version, wayland by default, nix flake 2024-09-10 17:18:36 +02:00
flake.nix Project updated to newest godot version, wayland by default, nix flake 2024-09-10 17:18:36 +02:00
icon.svg revert a7e3da81de 2024-10-08 19:39:57 +02:00
icon.svg.import Initalized godot git stuff 2023-03-11 11:17:46 +01:00
project.godot Added an easy way to flip select nodes with the "flip_me" group, did an example particle animation using that 2024-10-20 21:30:53 +02:00
README.md Update README.md 2024-10-08 21:55:36 +02:00

Project2

The biggest of chungus projects.

I love hmbrgo

AAHHAHHHAHA

DMC 2 (real) game best & biggest

now 327 years in the making!