Gaming!
https://youtu.be/jQJ84oJu_7Y
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assets | ||
debug | ||
enemies | ||
global | ||
player | ||
state_machine | ||
test_levels | ||
.envrc | ||
.gitattributes | ||
.gitignore | ||
COPYING | ||
export_presets.cfg | ||
expressive_stone.png | ||
expressive_stone.png.import | ||
flake.lock | ||
flake.nix | ||
icon.svg | ||
icon.svg.import | ||
project.godot | ||
README.md |
Project2
The biggest of chungus projects.
I love hmbrgo
AAHHAHHHAHA
DMC 2 (real) game best & biggest
now 327 years in the making!
Debug Controls
- G to open debug overlay
- B to enable in-game gizmos
Project Folder Structure
Like this:
/(root)
/characters
/player
player.tscn
extendedcamer.gd
etc.
/assets
atk.png
jump.png
etc.png
/npcs
/painter
painter.tscn
etc.
/assets
painting.png
griddy.png
/etc
/enemies
/arnold
Arnold.gd
Arnold.tscn
etc...
/assets
atkL.png
walkR.png
etc.png
/bingus
bingus.tscn
bingus.gd
etc...
/assets
atkL.png
walkR.png
etc.png
/etc.
/zones
/fungus
/rooms
/room_1
room_1.tscn
idk all the other stuff, if no other stuff than we could just move the rooms up one directory
/room_n
/prefabs
/rocks
/fungi
/fungus_1
fungus_1.tscn
...the other not sprite stuff idk what that might be
/assets
fungus_1.png
/fungus_2
fungus_2.tscn
/assets
fungus_2.png
/fungus_n
/trees
/generic_forest
/rooms
/prefabs
/ash_zone
/rooms
/prefabs
/shaders
/global
/thing(s)
game engine & code stuff
/etc.....