Magarnicle
3ec652f037
updated jump_start_l/r animations & player animtree
2025-02-21 10:39:27 +01:00
Rakarake
cfc561814f
Fixed just_jumped
2025-02-21 00:33:06 +01:00
Magarnicle
b4a7316702
updated player animation stuff
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added player start & stop placeholder animations, duration and inlusion of theses are very much still TBD
minor changes to animtree enter & exit expressions - now corretly displays error animation when dashing on ground
2025-02-20 22:52:40 +01:00
Magarnicle
2745f8b50b
updated player animation tree
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fixed turning outliers
2025-02-20 21:52:07 +01:00
Magarnicle
b7ddda79a0
updated player animtree
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now turning mostly works. The initial turn needed when entering the run animation is missing. Might need an additional animation variable to fix?
2025-02-19 13:49:57 +01:00
Magarnicle
263669f796
added RESET animation
2025-02-19 12:43:48 +01:00
Magarnicle
530e535709
updated player animations
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added dash u/d & jump_start air+floor l/r
2025-02-19 10:46:36 +01:00
Magarnicle
ac33dd50b4
renamed some player animations for clarity
2025-02-19 08:51:42 +01:00
Rakarake
48d475afd1
Fixed the "just_blah" animation variables
2025-02-18 01:04:36 +01:00
Magarnicle
1f51431597
updated animations
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updated animations in the animation editor thingy for the player
updated the player animtree (partly broken)
2025-02-17 23:48:18 +01:00
Magarnicle
b3a58b0639
stuff
2025-02-17 21:13:53 +01:00
Rakarake
145320acdd
Fixed dashjump on ground
2025-02-16 19:40:57 +01:00
Rakarake
9b31fc318f
Fixed dashjumping on ground
2025-02-16 19:39:31 +01:00
Magarnicle
e9ddc3eed5
wow
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updated idle animations
2025-02-16 19:24:24 +01:00
Rakarake
a7d04e4674
Animtree example with no blendspace, only sub state machines
2025-02-16 16:50:31 +01:00
Rakarake
a75c9b6dc0
WIP animation tree complex expressions
2025-02-16 16:12:11 +01:00
Rakarake
26d8f40b0a
Merge branch 'main' of git.rakarake.xyz:Project2/Project2
2025-02-15 18:27:56 +01:00
Rakarake
00dba625d9
crazy frog
2025-02-15 18:27:50 +01:00
Rakarake
6ad2933744
yipeee!
2025-02-15 18:12:49 +01:00
Magarnicle
e3bb8db010
lower double jump delay time by 0.05
2025-02-15 15:30:33 +01:00
Rakarake
02473f4d27
Some safekeeping
2025-02-15 03:44:33 +01:00
Rakarake
b65d46b945
AnimationTree skeleton done
2025-02-15 01:54:25 +01:00
Rakarake
37a0380c10
WIP player animation state
2025-02-15 00:55:54 +01:00
Rakarake
23244b08e1
Using the animation tree works, simple example using a modidifed idle animation
2025-02-14 01:42:16 +01:00
Rakarake
a0e1d51d34
Merge branch 'main' of git.rakarake.xyz:Project2/Project2
2025-02-14 00:26:49 +01:00
Rakarake
98eab7e574
ExtendedAnimationPlayer now plays in the editor
2025-02-14 00:02:07 +01:00
Magarnicle
e76ada9a24
updated stuff & things
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export settings updated
imported fluidsimtestdebug 1440 canvas res test thingy
put former thing in the test1 scene
2025-02-13 20:08:32 +01:00
Magarnicle
0c73905dd0
removed old crap
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only removed old debug sprites & renamed debug fluid animation to "1080"
2025-02-13 17:53:19 +01:00
Rakarake
a003ae550e
FINALLY: animation player controls animated-sprite
2025-02-13 17:11:53 +01:00
Rakarake
c0df46ea05
Added made extended animation player
2025-02-13 16:44:12 +01:00
Magarnicle
b4c5108ed2
set backspace to delete - I don't actually know if this gets pushed, but noting it here in case it does.
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set default texture2D import to use VRAM compressed, didn't notice any compression artifacts during gameplay, but might have to disable on some assets in the future. Should then be done on a case by case basis.
updated some project export settings
minor tweaks to Main.tscn
📲
2025-02-13 11:20:28 +01:00
Rakarake
054a044070
Fixed memory leak (idk why godot decided to automatically update a bunch of files)
2025-02-10 01:27:00 +01:00
Magarnicle
bfa1dcd8d7
folder restructuring
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moved player & enemies into /characters
2025-01-25 14:28:19 +01:00