Commit graph

33 commits

Author SHA1 Message Date
Magarnicle 3ec652f037 updated jump_start_l/r animations & player animtree 2025-02-21 10:39:27 +01:00
Rakarake cfc561814f Fixed just_jumped 2025-02-21 00:33:06 +01:00
Magarnicle b4a7316702 updated player animation stuff
added player start & stop placeholder animations, duration and inlusion of theses are very much still TBD
minor changes to animtree enter & exit expressions - now corretly displays error animation when dashing on ground
2025-02-20 22:52:40 +01:00
Magarnicle 2745f8b50b updated player animation tree
fixed turning outliers
2025-02-20 21:52:07 +01:00
Magarnicle b7ddda79a0 updated player animtree
now turning mostly works. The initial turn needed when entering the run animation is missing. Might need an additional animation variable to fix?
2025-02-19 13:49:57 +01:00
Magarnicle 263669f796 added RESET animation 2025-02-19 12:43:48 +01:00
Magarnicle 530e535709 updated player animations
added dash u/d & jump_start air+floor l/r
2025-02-19 10:46:36 +01:00
Magarnicle ac33dd50b4 renamed some player animations for clarity 2025-02-19 08:51:42 +01:00
Rakarake 48d475afd1 Fixed the "just_blah" animation variables 2025-02-18 01:04:36 +01:00
Magarnicle 1f51431597 updated animations
updated animations in the animation editor thingy for the player
updated the player animtree (partly broken)
2025-02-17 23:48:18 +01:00
Magarnicle b3a58b0639 stuff 2025-02-17 21:13:53 +01:00
Rakarake 145320acdd Fixed dashjump on ground 2025-02-16 19:40:57 +01:00
Rakarake 9b31fc318f Fixed dashjumping on ground 2025-02-16 19:39:31 +01:00
Magarnicle e9ddc3eed5 wow
updated idle animations
2025-02-16 19:24:24 +01:00
Rakarake a7d04e4674 Animtree example with no blendspace, only sub state machines 2025-02-16 16:50:31 +01:00
Rakarake a75c9b6dc0 WIP animation tree complex expressions 2025-02-16 16:12:11 +01:00
Rakarake 26d8f40b0a Merge branch 'main' of git.rakarake.xyz:Project2/Project2 2025-02-15 18:27:56 +01:00
Rakarake 00dba625d9 crazy frog 2025-02-15 18:27:50 +01:00
Rakarake 6ad2933744 yipeee! 2025-02-15 18:12:49 +01:00
Magarnicle e3bb8db010 lower double jump delay time by 0.05 2025-02-15 15:30:33 +01:00
Rakarake 02473f4d27 Some safekeeping 2025-02-15 03:44:33 +01:00
Rakarake b65d46b945 AnimationTree skeleton done 2025-02-15 01:54:25 +01:00
Rakarake 37a0380c10 WIP player animation state 2025-02-15 00:55:54 +01:00
Rakarake 23244b08e1 Using the animation tree works, simple example using a modidifed idle animation 2025-02-14 01:42:16 +01:00
Rakarake a0e1d51d34 Merge branch 'main' of git.rakarake.xyz:Project2/Project2 2025-02-14 00:26:49 +01:00
Rakarake 98eab7e574 ExtendedAnimationPlayer now plays in the editor 2025-02-14 00:02:07 +01:00
Magarnicle e76ada9a24 updated stuff & things
export settings updated
imported fluidsimtestdebug 1440 canvas res test thingy
put former thing in the test1 scene
2025-02-13 20:08:32 +01:00
Magarnicle 0c73905dd0 removed old crap
only removed old debug sprites & renamed debug fluid animation to "1080"
2025-02-13 17:53:19 +01:00
Rakarake a003ae550e FINALLY: animation player controls animated-sprite 2025-02-13 17:11:53 +01:00
Rakarake c0df46ea05 Added made extended animation player 2025-02-13 16:44:12 +01:00
Magarnicle b4c5108ed2 set backspace to delete - I don't actually know if this gets pushed, but noting it here in case it does.
set default texture2D import to use VRAM compressed, didn't notice any compression artifacts during gameplay, but might have to disable on some assets in the future. Should then be done on a case by case basis.
updated some project export settings
minor tweaks to Main.tscn
📲
2025-02-13 11:20:28 +01:00
Rakarake 054a044070 Fixed memory leak (idk why godot decided to automatically update a bunch of files) 2025-02-10 01:27:00 +01:00
Magarnicle bfa1dcd8d7 folder restructuring
moved player & enemies into /characters
2025-01-25 14:28:19 +01:00