Camera look-aside
This commit is contained in:
parent
3edd225cb4
commit
6021b79707
|
@ -9,6 +9,7 @@ func current_state():
|
||||||
@onready var stm = $StateMachine
|
@onready var stm = $StateMachine
|
||||||
@onready var animation_player = $AnimationPlayer
|
@onready var animation_player = $AnimationPlayer
|
||||||
@onready var player_character_sprite = $PlayerCharacterSprite
|
@onready var player_character_sprite = $PlayerCharacterSprite
|
||||||
|
@onready var camera = $Camera
|
||||||
@onready var air = $StateMachine/Air
|
@onready var air = $StateMachine/Air
|
||||||
@onready var run = $StateMachine/Run
|
@onready var run = $StateMachine/Run
|
||||||
@onready var dash = $StateMachine/Dash
|
@onready var dash = $StateMachine/Dash
|
||||||
|
@ -36,6 +37,8 @@ var hit_time_tmp: float
|
||||||
var hit_active := false
|
var hit_active := false
|
||||||
|
|
||||||
@export var pogo_jump: float
|
@export var pogo_jump: float
|
||||||
|
@export var camera_look_aside := 0.0
|
||||||
|
@export var camera_look_aside_transition_speed := 0.0
|
||||||
|
|
||||||
var lives := 5
|
var lives := 5
|
||||||
|
|
||||||
|
@ -48,6 +51,7 @@ var previous_input_dir := get_dir()
|
||||||
var previous_velocity := Vector2.ZERO
|
var previous_velocity := Vector2.ZERO
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
|
camera
|
||||||
stm.state_debug_stat = { "key": "player state" }
|
stm.state_debug_stat = { "key": "player state" }
|
||||||
stm.state_debug_log = { "description": "player state" }
|
stm.state_debug_log = { "description": "player state" }
|
||||||
air.jump_debug_stat = { "key": "player jump curve" }
|
air.jump_debug_stat = { "key": "player jump curve" }
|
||||||
|
@ -80,6 +84,13 @@ func play_anim(anim_name):
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
# Looking right (both animation and logic)
|
# Looking right (both animation and logic)
|
||||||
update_looking_right()
|
update_looking_right()
|
||||||
|
# Update camera position
|
||||||
|
var camera_pos_target = camera_look_aside if looking_right else - camera_look_aside
|
||||||
|
camera.position.x = lerp(
|
||||||
|
camera.position.x,
|
||||||
|
camera_pos_target,
|
||||||
|
delta * camera_look_aside_transition_speed
|
||||||
|
)
|
||||||
# Flip player nodes that want to be flipped
|
# Flip player nodes that want to be flipped
|
||||||
for child in self.find_children("*"):
|
for child in self.find_children("*"):
|
||||||
if child.is_in_group("flip_me"):
|
if child.is_in_group("flip_me"):
|
||||||
|
|
|
@ -185,6 +185,21 @@ height = 158.0
|
||||||
radius = 60.0
|
radius = 60.0
|
||||||
height = 156.0
|
height = 156.0
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_q7xwy"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("StateMachine/Dash/DashParticles:emitting")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [false]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_4posc"]
|
[sub_resource type="Animation" id="Animation_4posc"]
|
||||||
resource_name = "dash"
|
resource_name = "dash"
|
||||||
length = 0.3
|
length = 0.3
|
||||||
|
@ -201,21 +216,6 @@ tracks/0/keys = {
|
||||||
"values": [true, false]
|
"values": [true, false]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_q7xwy"]
|
|
||||||
length = 0.001
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("StateMachine/Dash/DashParticles:emitting")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0),
|
|
||||||
"transitions": PackedFloat32Array(1),
|
|
||||||
"update": 1,
|
|
||||||
"values": [false]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_6txnh"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_6txnh"]
|
||||||
_data = {
|
_data = {
|
||||||
"RESET": SubResource("Animation_q7xwy"),
|
"RESET": SubResource("Animation_q7xwy"),
|
||||||
|
@ -231,6 +231,8 @@ double_jump_delay = 0.1
|
||||||
dash_time = 0.22
|
dash_time = 0.22
|
||||||
hit_time = 0.2
|
hit_time = 0.2
|
||||||
pogo_jump = 300.0
|
pogo_jump = 300.0
|
||||||
|
camera_look_aside = 40.0
|
||||||
|
camera_look_aside_transition_speed = 3.0
|
||||||
|
|
||||||
[node name="StateMachine" type="Node2D" parent="."]
|
[node name="StateMachine" type="Node2D" parent="."]
|
||||||
script = ExtResource("2_ae3rk")
|
script = ExtResource("2_ae3rk")
|
||||||
|
@ -278,7 +280,7 @@ position = Vector2(0, 4)
|
||||||
shape = SubResource("RectangleShape2D_wvy82")
|
shape = SubResource("RectangleShape2D_wvy82")
|
||||||
debug_color = Color(0.7, 0.408333, 0, 0.419608)
|
debug_color = Color(0.7, 0.408333, 0, 0.419608)
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
[node name="Camera" type="Camera2D" parent="." groups=["flip_me"]]
|
||||||
process_callback = 0
|
process_callback = 0
|
||||||
position_smoothing_enabled = true
|
position_smoothing_enabled = true
|
||||||
editor_draw_limits = true
|
editor_draw_limits = true
|
||||||
|
|
Loading…
Reference in a new issue